Visualizing Building Designs With Virtual and Augmented Reality – Wimgo

Visualizing Building Designs With Virtual and Augmented Reality

As an architect, I’m always looking for new and innovative ways to bring my designs to life for clients. It used to be that the best we could do was show flat 2D drawings or basic 3D renderings. But they never could truly capture the feeling of actually standing inside a space and experiencing it firsthand. Virtual reality (VR) and augmented reality (AR) are absolutely game-changers in that respect. These immersive technologies let architects create interactive virtual walkthroughs and overlays that allow clients to experience designs before construction even starts. It’s incredibly exciting!

In this post, I’ll walk through what exactly VR and AR are, key differences between them, benefits they offer architecture, challenges to overcome, how we’re using them today, and where I see things heading in the future. My goal is to give you a comprehensive look at how these revolutionary technologies are enhancing architecture and transforming how we design, collaborate, present, and experience buildings. There’s a lot to cover, so let’s dive in!

What is Virtual Reality?

Simply put, virtual reality is a computer-generated 3D environment that you can enter and explore. When you put on a VR headset like an Oculus Quest or HTC Vive, it fully immerses you in a digital world where you can look around and move through the space. It tricks your brain into feeling like you’re actually there. The sensation is far more realistic than looking at a 3D model on a flat screen. You’re no longer an outside observer – you’re a part of the experience.

VR headsets completely block out your view of the real world and replace it with virtual environments created by software. As you turn your head, the display inside the headset updates your viewpoint so it feels seamless. Some headsets also track your position as you walk around for natural movement. Hand controllers allow you to interact with digital objects. This creates an incredibly immersive feeling that you’ve been transported somewhere else, hence the name virtual reality.

While VR used to require expensive equipment and high-end gaming PCs, new standalone headsets like the Oculus Quest 2 have made it much more accessible. The graphics are still quite convincing. I often hear clients scream or exclaim “Wow!” when first entering one of my VR models. It’s incredibly gratifying as a designer!

Outside of architecture, VR is most commonly used for gaming and entertainment. But it has enormous value as a visualization tool for us. We can construct intricate 3D models of building designs and let clients experience and evaluate spaces in an intuitive way not possible with 2D drawings. It really brings concepts to life.

What is Augmented Reality? 

If VR replaces your vision with a simulated world, augmented reality overlays digital elements onto your real-world surroundings. AR uses see-through displays or mobile devices to layer computer-generated content onto what you see. It “augments” reality with extra information and virtual objects.

For example, I could look through AR glasses or the camera view on my phone and see a 3D model of a building design placed right on top of the actual site. As I walk around the location, I’d see the virtual building adapt and anchor itself to my perspective. This allows me to visualize my design in the context of the real environment.

While VR transports you elsewhere, AR brings virtual elements into your existing physical space. It enables more hybrid visualization and collaboration than VR. I can stand with clients on-site and we can both see the same virtual model integrated with our real surroundings. This makes it incredibly powerful for evaluating designs in the field.

The rapid advancements in smartphone cameras, processors and sensors have made AR more accessible through mobile apps. Anyone can download tools like Google Lens or Apple’s ARKit and experience augmented reality right from their phone. But for architecture use, AR glasses provide the most seamless and immersive effect.

Key Differences Between VR and AR

VR and AR share the ability to integrate computer graphics with your sensory perception in real-time. But there are some notable differences:

Environment – VR constructs an entirely virtual environment while AR adds digital elements to your actual physical surroundings. 

Immersion – VR aims to fully immerse you in a simulated reality that visually replaces the real world. AR allows you to still see your real environment with digital content overlaid.

Hardware – VR requires headsets that fully obstruct your vision of the real world. AR utilizes see-through displays that don’t block your normal vision.

Interactions – VR lets you move around and use controllers to interact within a virtual environment. AR facilitates overlaying information onto real objects and spaces.

Use Cases – VR shines for experiential simulations like gaming that exist purely in a virtual world. AR excels at enhancing real objects or locations with contextual information and models.

Those are the core differences that dictate ideal usage scenarios. Both offer incredible visualization capabilities, just in different ways. Let’s look now at the benefits they provide specifically for architecture.

Benefits of Using VR and AR in Architecture

These immersive technologies are unlocking tremendous visualization and collaboration capabilities for architects and clients during the design process. Here are some of the biggest benefits driving adoption:

VR Allows Immersive Walkthroughs of Designs

One of the most exciting uses of VR is being able to create photorealistic virtual walkthroughs of building designs for clients long before construction starts. Rather than puzzling over abstract 2D plans, they can put on a headset and literally step into the spaces!

As the architect, I get to model every detail – materials, lighting, furniture, etc. The client can move around naturally, get a sense of the spatial volumes, and experience sightlines, views and design features. It feels astonishingly real, like you’re seeing the finished building. This sense of presence within a design is impossible to achieve with images or even a 3D model on a screen.

VR reveals so many subtleties about the spatial experience that drawings cannot convey. Clients get an intuitive, visceral understanding of what it will actually feel like inside the architecture. For me as the designer, it’s incredibly rewarding to see them react and engage with my creations in such an immersive way.

AR Provides On-site Visualization

If VR lets you step into a virtual design, AR brings the design out into the real world! AR headsets allow me to overlay a digital 3D model onto the actual site location and see it anchored in place as if it were already built. 

As I walk around the site, I look through the AR glasses and see the virtual building adapted to match my real-world vantage point. This is incredibly powerful for understanding spatial relationships, sightlines, views, contextual design factors and more. AR gives an instant sense of how the architecture will fit into the surroundings.

I can stand on-site with clients and we can both see the aligned virtual model, discuss design details, and evaluate real-world feasibility and placement. Being able to visualize designs in their true intended context makes the experience so much more intuitive than poring over plans in a meeting room. AR allows you to integrate your concepts into reality before breaking ground.

Experience Designs Before Construction

VR and AR allow people to visually “inhabit” buildings before they physically exist. As the architect, I can explore and refine my design virtually before anything is actually built. This helps uncover issues or improvements I want to make while it’s still just a digital model.

Clients can take virtual tours and provide feedback based on experiential walkthroughs rather than just looking at plans. They can request changes once they see how spaces actually feel. This makes approvals more informed and saves enormous time and money compared to reworking physical structures later.

The ability to thoroughly visualize and test designs digitally first enables me to deliver far better outcomes once we do start construction. VR and AR also reduce the need for expensive miniature scale models to study ergonomics and details. Now we can just model it virtually first!

Improve Collaboration Between Stakeholders 

Another game-changing benefit of XR (extended reality) tools is enabling seamless remote collaboration for architecture teams. Rather than emailing 2D drawings back and forth, AR allows me to meet with clients, contractors and consultants in a shared virtual space.

We can all explore the same 3D model together as if standing in a room, discussing and marking up design details. I love seeing the “lightbulb” moment when a client first joins me inside a VR model. These tools make it so much easier to co-design, align on concepts, and visualize as a team.

With AR glasses, I could even give remote viewers a live first-person view from my perspective on-site and we can overlay comments onto the physical environment. The ability to collaborate dynamically and intuitively with stakeholders around the world has been invaluable.

VR and AR Aid Marketing and Sales 

Real estate developers and builders are also using VR and AR to market residential and commercial projects to potential buyers and tenants before construction finishes. VR allows them to take virtual tours and experience spaces firsthand. 

Developers can create multiple interior design options and features to showcase. Being able to actually preview, customize and walk through the property provides buyers much more confidence than looking at brochures or drone footage. The sense of immersion and presence is a tremendously powerful sales tool.

VR and AR enable prospects to experience spaces that don’t physically exist yet. As an architect, it’s very fulfilling to see clients, builders and buyers engaging so enthusiastically with my designs long before the first foundation is even poured!

Challenges of Adopting VR and AR

As compelling as these technologies are, there are still challenges to mainstream adoption in architecture:

Hardware Limitations

While costs are dropping rapidly, some of the optimal AR/VR hardware remains expensive for smaller firms. The most fully-featured AR headsets cost thousands of dollars. And even user-friendly all-in-one VR systems like the Oculus Quest 2 are around $400. This can limit access for practices with tighter budgets.

The displays and graphics still have a long way to go before reaching photorealism. And fully immersive VR experiences require a lot of processing power, especially for complex architectural models. Real-time rendering capabilities will improve over time, but there are still hardware limitations today, especially on mobile devices.

The ideal for architectural use would be untethered AR smart glasses that are as easy to wear and ubiquitous as a normal pair of glasses. We’re not quite there yet, but I’m confident the hardware will evolve rapidly in coming years.

Learning Curve and Training Required

For traditional CAD drafters and architects who are used to 2D workflows, VR and AR require a whole new skillset. The tools and pipelines differ drastically from what we’re used to. There is definitely a learning curve to mastering real-time 3D modelling and XR technology.

Our team has needed training to get up to speed on tools like Unity, Unreal Engine, Lumion and Twinmotion. I’ve also had to develop a keen eye for optimization, ensuring models have efficient polygon counts so they render smoothly. It takes practice to do this well. Firms need to budget for both the time and cost of upskilling teams.

Integrating Systems Can Be Difficult

A major challenge is achieving a seamless workflow from 3D modelling software like Rhino or Sketchup into an optimized VR environment. Transporting data between programs for ideal real-time display involves tackling challenges like materials, textures, lighting, physics and more. 

Tool integration is improving all the time, but getting data to flow through multiple applications requires finesse. For smaller firms with limited IT resources, stitching these pipelines together smoothly can be a hurdle. But as end-to-end platforms mature, this process should become more turnkey.

Despite a few lingering challenges, the visualization superpowers that VR and AR unlock make investing the time and effort to adopt them absolutely worthwhile. Let’s look now at how architects are putting these game-changing technologies to work today.

How Architects Are Using VR and AR Today

Forward-thinking firms are already pioneering a breadth of applications for VR and AR across the architectural design and construction process. Adoption levels are still in the early stages, but it’s very promising to see the use cases already emerging.

Software and Hardware Options

There are a growing number of solutions tailored to bringing XR technologies into architectural practice. For VR, the Oculus Quest 2 provides an affordable all-in-one option, while the Varjo Aero and Microsoft Hololens 2 lead the high-end AR headset market.

On the software side, Unity and Unreal Engine handle much of the 3D environment development, while solutions like Enscape, IrisVR, Autodesk Live, Lumion, and Twinmotion integrate VR/AR capabilities with architectural design tools and workflows. The options are maturing rapidly.

Visualizing and Experiencing Designs

The number one use case I see is using VR to let clients evaluate designs through immersive real-time walkthroughs rather than static renderings. This brings concepts to life so much better and offers intuitive understanding of finishes, spatial adjacencies, sightlines and ergonomics.

VR is also great for design review during schematic development. I can quickly visualize and analyze options for form, massing, fenestration and other primary architectural decisions. For detailing, AR overlays make it easy to study specific conditions at full scale.

Enhanced Client Presentations

Many architects are transforming static presentations into dynamic VR experiences for clients. Meetings can even take place inside virtual models! VR delivers engagement well beyond slides or videos.

Some firms send headsets to clients directly so they can explore designs remotely at their leisure. This capability has been invaluable when co-designing with overseas clients I couldn’t meet physically. VR provides a shared reference point to collaborate around.

Collaborating with Remote Teams  

AR facilitates multi-user collaboration by allowing remote participants to jointly view and interact with the same model. We can evaluate designs from various locations as if in the same room. Everyone can point out and discuss details from their own perspective.

I’ve used AR successfully for design coordination meetings with engineers and builders. For large teams, we can create avatars so you feel like you’re actually talking to people inside the virtual environment. This makes remote work far more intuitive.

Completing Virtual Site Visits

Construction teams are also using AR for virtual site visits to geolocate progress photos and compare installation to BIM models. By overlaying the model onto real-world camera views, they can track and communicate progress remotely when access is limited.

For my projects still under construction, we use AR to pinpoint issues needing attention from the architect or contractor. Rather than guessing from static photos, we can align virtual models onto the real site for far more contextual understanding and decision making.

The Future of VR and AR in Architecture 

While adoption is still early and dependent on hardware advances, VR and AR feel like such game-changing technologies for architecture. I firmly believe they will become integral tools in the field over the next decade. Here’s where I see things heading:

More Realistic and Immersive Experiences 

The degree of realism and immersion possible in VR will keep improving dramatically. With advancements in accurate lighting, physics, high-res textures, automation tools, and processing power, virtual environments will become indistinguishable from reality. Haptic gloves and suits will add realistic touch sensations too!

This will enable architects and clients to evaluate spatial proximities, ergonomics, materiality and experiential qualities far more intuitively within VR. As digital simulations approach real-life fidelity, the design insights we can gain before breaking ground will be incredible.

Wider Adoption as Costs Decrease

As hardware gets more lightweight, performant, and affordable, adoption will accelerate across firms of all sizes. I anticipate AR glasses becoming as ubiquitous to architects as laptops. More democratic access will drive further integration into architectural practice.

We will also see user-friendly end-to-end platforms emerge that simplify XR adoption. As creating virtual environments becomes more automated, the barrier to entry will lower significantly. This technology will ultimately become just another design tool in every practitioner’s toolkit.

Integration with Other Emerging Technologies  

Beyond higher realism and usability, I expect we’ll see VR/AR integrate with other technologies on the horizon – IoT sensors, cloud computing, AI, machine learning, digital twins, spatial computing environments, etc. This fusion will enable even more profound applications.

For example, being able to link a digital twin model with real-time sensor data from the physical construction site could help track and optimize progress through an AR overlay interface. The possibilities are endless as these immersive technologies converge.

Concerns Around Data Privacy and Security

One area that concerns me as adoption grows is data privacy and IP security. As VR environments and digital replicas become more lifelike and detailed, we’ll have incredibly sensitive information that could present risks if compromised.  

Firms will need to implement extremely stringent cybersecurity practices around all XR data, especially as capabilities like facial/object scanning become more automated. Having thoughtful protocols around digital rights management and access control will be crucial.

Conclusion

In closing, I think virtual and augmented reality represent one of the most exciting innovations ever for architectural visualization and design. Transitioning from static 2D drawings to interactive 3D models that clients can inhabit provides exponential gains in spatial understanding, presence, and design insights.

While early adoption has been constrained by costs, limited content libraries, and immature toolsets, we are